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Minigames

Between two matchdays, off to the sports studio: in three skill minigames you compete with your own players – against your records and against every manager in your world. Pure skill, real season prizes.

The three games

GameHow it works
JugglingKeep the ball in the air as long as possible – with head, knee and foot at the right moment, and chase the ball when it drifts.
Bucket ChipChip the balls into the buckets across 5 levels. The aiming line swings, the wind shifts – bounces count double, double bounces triple.
Goal WallClassic goal-wall shooting: 6 shots, 2 holes – three at the bottom right first, then three at the top left. Aim the crosshair, hit the power gauge; quick shots and bounce goals earn extra points.
The minigames hub in the app
The sports studio: three games, one season ranking
Goal Wall mid-game
Goal Wall: aim the crosshair, hit the power

Your players are the stars

You always play with a player from your own squad – and his attributes truly matter:

The fair twist

The better the player, the easier it plays – but the fewer points you get per touch or hit. A technician carries you far, a "clogger" yields more per trick. So managers without a star ensemble have a real shot at the top too.

Leaderboards

Each game has its own leaderboard per world – as a season and an all-time ranking, plus your personal records per player. What's ranked is the combination manager + player, in two disciplines:

The minigame leaderboard
Your world's leaderboard – high score and touches, with your players

Season prizes

After every season two top-10 rankings are paid out automatically per game (each manager's best entry counts): the high score pays into your club account, the touches/hits ranking into the slush fund.

RankHigh score → club accountTouches/hits → slush fund
11,000,00080,000
2700,00060,000
3500,00050,000
4450,00045,000
5400,00040,000
6350,00035,000
7300,00030,000
8250,00025,000
9200,00020,000
10150,00015,000

Three games × two rankings = six chances per season. The club-account prize requires you to be managing a club at payout time; the slush-fund prize always arrives.

Skill, not spend

Minigame prizes can't be bought, only earned – they're the one shortcut into the slush fund, and it runs through practice. In line with KoF's fair-play promise.

Getting the most out of it

In a nutshell

3 games (Juggling · Bucket Chip · Goal Wall) · played with your own players, their attributes count · better skill = easier, but fewer points per action · leaderboards per world (season + all-time) · after each season, per game: top 10 high score → club account (up to 1 million) and top 10 touches/hits → slush fund (up to 80,000).