Finances
Success on the pitch starts with the bank balance. Optimise income and control expenses and you can invest – overreach and you'll be selling stars.
Overview
The overview shows your balance and the daily balance of recent days – so you can gauge where your wealth is heading. The key figures help you assess things:
- Cost coverage should be over 100%.
- Wage coverage (sum of the two figures) as close to 100% as possible.
Income
The biggest items are usually ticket sales (see Stadium) and sponsors. Optimise both actively – a full stadium at good ticket prices plus regular sponsorship opportunities are the foundation. On top of that comes the season-ticket sale at the start of each season: it pays out the tickets for all league home matches up front in one go – a predictable cash cushion before the first ball rolls.
Expenses
Keep an eye on unexpected outgoings. A high share of appearance and goal bonuses means strong success-dependence and can get expensive on a good run. Aim for a sensible mix of base wages and bonuses.
Taxes
At season end a wealth tax is due (currently around 12% on your wealth). Sitting on a huge pile of cash at season end means giving part of it away – it pays to invest capital sensibly in squad, youth or stadium.
Slush fund
Besides the club account there's the slush fund – a special budget for special things (e.g. unlocking PSD details or ad-free packages). It is separate from the regular club wealth.
Save first, then invest: don't go into the red before the next star arrives. And plan for the season-end wealth tax instead of hoarding unused capital.
TV money
On the first day of each new season the league association pays out the TV money for the finished campaign – promoted and relegated clubs are already settled in their new league. The amount combines 60% position, 25% squad strength and 15% tradition and moves within these corridors per tier (rounded to 100,000):
| Tier | Corridor |
|---|---|
| League 1 | 12.0 – 20.0m |
| League 2 | 8.0 – 11.5m |
| League 3 | 5.5 – 7.7m |
| League 4 | 3.5 – 5.2m |
| League 5 | 2.2 – 3.3m |
| League 6 | 1.4 – 2.1m |
How your amount is calculated
Within the corridor: amount = corridor minimum + score × corridor width. The score (0–100%) combines three categories – the payout system mail lists all three values for your club:
- Position (60%): your final position last season, scaled to the league size – the champion gets 100%, the last-placed team 0%. Promoted clubs start in their new league at 0% (base rate), relegated clubs at 100% (top rate as a "parachute") – relegation is cushioned financially, and a promoted club never overtakes an established club of its new league.
- Squad strength (25%): the strength of your top eleven compared to the clubs of your (new) league. It is measured between the lower and upper edge of the league, with the most extreme outliers (10% at the top and bottom) counting as the edges: among the strongest you get 100%, at the lower edge 0%.
- Tradition (15%): your average league tier over the last five seasons compared to your current league. Staying in the same tier means 50%. A club that played higher for years and now starts lower gets up to 100% – a freshly promoted club without a past in the new tier starts at 0%. Differences of more than one tier don't count extra.
Example: a second-division club finishes 4th of 16 (position 80%), has average squad strength (50%) and has held its tier for years (tradition 50%): score = 0.60 × 80% + 0.25 × 50% + 0.15 × 50% = 68% → 8.0m + 0.68 × 3.5m ≈ 10.4m.
The corridors never overlap – a second-division club can never receive more TV money than a first-division club. Computer-run clubs receive TV money too: it sits there as a cushion in case you take over such a club later.
In the competitions area the live TV money table shows every day what your club would earn if the season ended today – including promotion/relegation projection (↑/↓).