Transfer market
On the transfer market you bring in reinforcements or cash in. Know the auction rules and you won't overpay – or sell too cheap.
How auctions work
Players on the transfer list are sold to the highest bidder. To bid, you first have to negotiate a contract with the player (wages & bonuses). After the auction ends, the player changes club.
As the highest bidder you only pay the price of the second-highest bid. So you can bid your true maximum without automatically "overpaying".
Squad limit: 30 players, 4 of them goalkeepers
Your squad may hold no more than 30 players, including no more than 4 goalkeepers (every player whose main position is GK counts). Once you hit the limit, you can no longer negotiate contracts with other clubs' players or bid on the transfer market until there's room again. With 4 goalkeepers only further goalkeepers are blocked – you can still sign outfield players.
- Open bids count. Every running bid reserves a place: with 28 players and two open bids your squad is full.
- Players you sell count until they leave. A player on the transfer list is yours until his auction ends – only then does his place become free.
- Checked again when the auction ends. If your squad is already full when an auction ends, the player goes to the next bidder and you get a rejection.
- Always allowed: promoting your own youth players, even beyond 30, extending contracts and selling players.
If you already have more than 30 players, nobody has to go. You'll only get new players from the transfer market once sales or retirements have taken your squad below 30 again. Contracts don't simply run out along the way: your chairman automatically extends expiring contracts on the last day of the season.
Minimum price
The minimum price a player can be listed at is predetermined and based on factors like position, age and strength. If a listed player receives no bids, the system buys him for the minimum price after the transfer window – so you're never stuck with an unsellable player.
Search & sorting
The search lets you filter by position, age and strength and sort by remaining auction time. That's how you find exactly the reinforcement your squad is missing – or a bargain others overlooked.
Know the strength and talent before you bid, and keep an eye on your budget (see Finances). Young talents are often the better investment than expensive "finished" players.
Transfer targets
Tap the heart on a player to save him as a transfer target. Your saved players appear together at the top of the “Active” tab — so you always keep an eye on your wishlist.
Your fans have a say
Transfers are also a matter of mood: a star signing that strengthens your first eleven noticeably lifts the fan atmosphere – selling a crowd favourite (one of your top players) sends the stands into a rage, hardcore fans above all. And since a good atmosphere works as home advantage right down to the pitch, factor it in before any big sell-off.
Transfer statistics
The Statistics tab sums up your transfer balance: income and expenses, number of players bought and sold and the balance – for the current season and across all seasons. The bars show purchases and sales per season; below them are your most expensive purchases, your best sales and the deals with the biggest profit or loss (sale price minus purchase price). Squad origin shows how many players in your current squad were bought, promoted from your own youth or taken over from the club.
The new transfer market rules (30m cap)
From your world's next season onwards: players who find no buyer (the “nirvana”) return at most the minimum price of 30m – even if their market value is higher. The minimum price shown on the transfer market is capped accordingly. Important: when real clubs bid, there is no upper limit – only the nirvana stops paying moon prices. The new TV money balances the books. The full data analysis behind the reform: stats.kings-of-x.com.