← Back to overview Tactics & Matchday

Tactics

Tactics decide how the strength of your eleven players turns into chances and goals on matchday. You set them up before kick-off – and not rigidly, but through a matrix that switches automatically depending on the scoreline and the time played. This chapter shows what each setting really does inside the match engine.

First: effective strength

Before tactics kick in, each player's effective strength (ES) matters. It's the player's skill plus your form and depends heavily on the line-up:

The tactics matrix – the heart of it

You don't set mentality, effort and aggression for "the whole match", but in a matrix. At every calculation step the match engine reads the matching cell there afresh – depending on the current scoreline and the match minute:

The real trick

This is exactly where you win or lose matches from the desk: managing a narrow lead defensively from minute 75 on, attacking a deficit in the closing stages with all-out attack – all in one setup, without having to step in live.

Mentality – defensive shell to all-out attack

Mentality shifts strength between defence and attack. Seven levels, with "Normal" as the neutral middle:

LevelEffect in the match engineWhat for
Defensive shellAttack works at only 20 %; defence gains +44 % of the attacking strengthholding a result at all costs
On the counterAttack 52 %; defence +28 % of the attacking strength · counters ×1.5sit deep, switch quickly
CautiousAttack 76 %; defence +16 % of the attacking strengthslightly defensive, stable
Normalbalanced – no shiftstandard against evenly matched opponents
Controlled attackingDefence 76 %; attack +16 % of the defensive strengthpush gently without opening up
AttackingDefence 52 %; attack +28 % of the defensive strengthraise pressure and goal threat
All-out attackDefence drops to only 20 %; attack +44 % of the defensive strengthlate deficit, full risk
"On the counter" is more than just defensive

This very level gives goalkeepers with kick-outs/throw-outs a ×1.5 bonus on build-up play – the next chance lands at your feet more often. Sitting deep and switching in a flash is often smarter against stronger opponents than going all-out attack.

Effort – intensity versus freshness

Effort raises or lowers the effective strength of your outfield players – but it costs freshness disproportionately. Values from the match engine:

LevelEffective strengthFreshness loss / match
No effort×0.80 (−20 %)~5
Low×0.90 (−10 %)~7
Normal×1.00~9
Raised×1.05 (+5 %)~13
Full×1.10 (+10 %)~18
Two traps

1) Full effort eats twice as much freshness as normal – over several matchdays, constant flat-out play comes back to bite you. 2) With freshness and stamina below 25 the bonus fizzles out completely: exhausted players don't get better from more effort. The goalkeeper always plays at "no effort" regardless.

Aggression – more chances, more risk

Aggression helps decide the duels in midfield – and with them, who gets the next chance. Whoever goes in harder claims noticeably more of the game; as an equaliser for the underdog it's valuable, but on its own it no longer flips a clear strength gap. The price:

Dose it cleverly

Because the aggression grid switches by cards accumulated and players remaining, it pays to start hard and automatically ease off as soon as you've picked up one or two yellow cards or end up a man down – otherwise the next card will blow up in your face.

Substitutions

Up to 5 substitutions per match, each with a trigger: match minute, goal difference, number of yellow cards or number of your own players (for emergencies after a red). Only a player on the bench may come on, and no player already sent off may be substituted. Injury-related substitutions run automatically.

What else decides the match

Tactics don't work in a vacuum. As a manager you should know these factors:

FactorEffect
Home advantagethe home team gets roughly +10 % in the fight for chances – plus up to +3 % match strength with a good fan atmosphere (on neutral ground, e.g. finals, both are off)
Captainfrom minute 80, +3 % effective strength for the whole team (if he's on the pitch). Leaders and aggressive leaders additionally affect their line
Red cardpainful: every remaining player loses ES and each line loses extra strength on top – a sending-off costs roughly an eighth of the team's performance
Special skillscount triple in the duel match-ups – a well-chosen skill decides tight situations
Set piecescorners, free kicks and penalties are taken by your assigned takers – shooting accuracy and the right special skills pay off
Opponent AIunmanaged clubs play at −10 % – so active coaching gives you a real edge
Consolation chancea team that hasn't had a single chance by minute 50 is awarded the next one – (almost) nobody stays entirely without a chance, though they still have to convert it

On the side, every match minute develops your players' attributes a tiny bit further – so playing time is mini-training too.

How to make good tactical decisions

In brief

Matrix instead of rigid tactics · mentality shifts strength between defence and attack (All-out attack/Defensive shell = ±extreme) · effort +10 % strength costs double the freshness · aggression = more chances, but more cards (above all defence) · captain from min 80 +3 % · home +10 % plus fan-atmosphere bonus, AI −10 % · form and position decide the baseline.