← Back to overview Development

Training

Training has two faces: it keeps your eleven fit in the short term for the next matchday and develops them into better players over the long term. This chapter explains not just where you tap what, but how the training calculation actually works – so you decide deliberately instead of guessing.

Fitness or development? Both.

Every player has two groups of values that training treats differently:

The single most important sentence in this chapter

Both feed into the PSD. Playing only for freshness in the short term might win you the next match – but develops no players. Stubbornly grinding skills only leaves your eleven dead on their feet on matchday. Good managers deliberately switch between the two depending on the phase of the season.

How training calculates

Your training plan consists of 9 sessions and is evaluated once per day. Four rules apply that explain everything:

The three types of training

TypeTrains whom?Trains what?Requirement
Teamwhole squad (outfield or goalkeeper)one focus – usually several related values at once
Individuala single playerexactly one valuethe Individual session must be set in the team plan
Speciala single playera special skillSpecial session set and a skill chosen

Team training – the foundation

You pick a predefined focus (e.g. "Pace") that sensibly fills all 9 sessions, or set each session yourself by tap. Important: outfield players and goalkeepers have separate plans – a goalkeeper focus trains entirely different values (see tables below). A focus almost never trains just one value: "Pace", for example, also lifts stamina and a bit of game intelligence.

Individual training – fine-tuning per player

With it you develop a single player specifically in one value – ideal for ironing out a weakness or pushing a talent in his top attribute. It delivers about 80 % per session of what a team training fully geared towards it would deliver, but is in turn freely selectable per player.

A common beginner's mistake

The individual training you set is only trained in the sessions where the team plan actually shows "Individual". If the team plan shows no "Individual", nothing happens with the individual training.

Tip: the "Set to lowest value" button automatically sets each player's lowest value as the individual training – the most efficient choice, because low values grow the fastest.

Special training – teaching skills

With the Special session you teach a player a special skill or raise it one level. Each special session fills the progress of the chosen skill; at 100 % the level goes up – which takes around 40 sessions per level.

Don't let it go to waste

Special training only works for players for whom you have selected a skill below. Without a chosen skill the session is practically wasted. A player can have up to three skills – details in Special skills.

What each session trains (outfield players)

"Main" = the value that rises most; "Secondary" = what grows along the way. The injury risk tells you how hard the session is on the body.

SessionMainSecondaryRisk
RecoveryFreshnesslow
FreeFreshnessMoralelow
Warm-downFreshnessStaminalow
Physical trainingStaminamedium
Cross-country runStaminaPacehigh
Circuit trainingStamina + Pacevery high
PressingGame intelligenceTackling, Pacehigh
TacklingTacklingGame intelligencehigh
DribblingTechniqueTackling, Game intelligencemedium
HeadingHeadingmedium
Foot tennisShot accuracyHeading, Technique, Shot powermedium
ShootingShot powerShot accuracymedium
Solo runTechnique + Shot powerShot accuracy, Game intelligencemedium
Combination playGame intelligenceTechnique, Shot accuracymedium
Overload playGame intelligenceTackling, Technique, Pace, Shot accuracymedium
Practice matchAll-rounderalmost all skills a littlemedium
How to read the table

If you want to push one value to the max, take the session with exactly that "Main" entry. If you want to develop broadly (e.g. young talents), Practice match is the all-rounder. Circuit training is the strongest stamina/pace booster – but also the one with the highest injury risk.

What each session trains (goalkeeper)

SessionMainSecondaryRisk
Recovery / Free / Warm-downFreshness(Warm-down: Stamina)low
Physical trainingStaminamedium
1-on-1ReflexesSaves, Rushing outmedium
DivingSavesReflexes, Ball controlmedium
High ballsAerial commandBall control, Rushing outlow
Set piecesAerial commandSaves, Rushing out, Reflexeslow
Playing outBall controlRushing outlow

Freshness, recovery & injuries

Injury risk

The risk rises with low freshness, harder training (see the risk columns) and the player's injury proneness (level 1–7). For perspective: with normal training the daily risk lies roughly between ~0.1 % (very robust players) and ~1.5 % (very prone ones). Injuries last short (1–2), medium (3–4) or long (5–6 days). An upgraded rehab clinic (stadium surroundings) ensures more injuries only keep players out for a short time.

Injured players don't train along, but recover automatically – you don't have to rest them separately.

Morale

Morale strongly steers daily form. Below 100 it recovers back up on its own; above 100 it's worth its weight in gold, but decays back down quickly. The value moves between roughly 80 and 104. Too little recovery pushes morale down – another reason for the 3-session rule.

Training boosters – getting more out of it

BoosterEffectFrom where
Training groundsaround +1 % training yield per upgrade levelStadium surroundings
Pianchi bicycles+30 % / +20 % / +10 % on stamina + pace (goalkeeper: stamina + reflexes) – as main, stadium and kit sponsor cumulative up to +60 %Sponsors
Lungs of steel+7.5 % per level on freshness and stamina trainingSpecial skill
Assistant coachtakes over the training automatically (see below)Advertising package

The assistant coach

If you book the advertising package "Sponsor appointments" or "Everything" via the slush fund, you get an assistant coach as a bonus – active until the end of the season (a fresh booking extends it). The assistant coach automatically finds your weakest team attribute (outfield and goalkeeper separately) and trains exactly that.

Good to know

The assistant coach only steps in if you don't set a training plan yourself. Your own plan always takes priority. Ideal for phases when you have little time – or as solid auto-pilot training that never lets a weakness rot.

How to make good decisions

In short

Decay −0.8/day · low values grow fast, high ones barely · always ≥3 recovery sessions · plan outfield and goalkeeper separately · Individual/Special only with the matching session in the team plan · fitness for the next matchday, training values for the PSD.