← Back to overview Development

Upgrades & Downgrades (PSD)

The PSD is the moment every manager looks forward to: twice per season every player is re-evaluated – stronger or weaker. This is where everything you invested over the half-season in Training, Lineup and match practice pays off. This chapter shows you the real maths behind it.

When & what happens

The PSD runs twice per season – at the start of the season and at mid-season. What's judged is always the preceding half-season (about 26 days). Every single attribute is changed – and with it, ultimately, the overall strength. Simplified, per attribute:

The PSD formula

new attribute = old attribute + Training share + Fitness share + Appearances share − age penalty. How large each share turns out depends on age, talent, league and current strength – the details are below.

The three pillars

Every attribute grows from three sources. Their weight and their maximum per PSD:

PillarWeightmax. per attributeWhat matters
Training0.5+6train up the individual values over the half-season and keep them high
Fitness (Form)0.2+5keep stamina, freshness and morale consistently high
Appearances0.3+5actually play as many of the possible competitive matches as you can
Bench-warmers don't develop

A player who makes not a single appearance gets zero from the Appearances pillar – and throws away almost a third of the possible upgrade. If you want to develop someone, they have to play. The higher the share of matches played out of the possible matches, the bigger the bonus.

Age – the biggest lever

Nothing influences the PSD as strongly as age. It determines both the growth potential and whether training still has any effect at all:

AgeGrowth potentialTraining takes effect
18–19very highfully
20–23highfully
24–27mediumonly half
28–29lowonly half
30 and upfallingnot at all – instead an age penalty (downgrade)

From 30, an additional age penalty kicks in that grows noticeably with each year – players decline once appearances and form can no longer offset it. After 32 years, players head towards the end of their career.

The most important takeaway

Develop them young (ideally 18–23) and give those players game time. From the mid-20s development becomes a slog, from 30 you're only adjusting the pace of the decline. Better to sell veterans before the downgrades hit.

Talent – the ceiling above

Every attribute can only grow up to its talent cap. The closer a value is to its talent, the smaller the upgrade:

Distance to talentGrowth
far below (60+)slightly boosted
30–60 belowfull
10–30 belowslowed (×0.75)
just belowheavily slowed (×0.5)
reached the talentbarely any (×0.1)

Attributes with a talent below 35 barely grow at all anyway. So it's worth knowing the Talent values (via Scouting) and investing in the attributes that still have room to grow.

League & top players – two brakes

When players get weaker

The "down" side of the PSD hits you when several things come together:

Counteracting it

You can hold on to an important veteran for a while by giving him plenty of game time and keeping his form high – that cushions the age penalty. But it can't last forever.

Youth PSD

Your youth players are evaluated independently (at the start of the season and several times along the way). Here what counts above all is talent and the configured development focus – there's no match practice yet. Whoever nurtures the right talents early has a real head start when they make the jump into the senior squad. More on this under Player development.

How to get the most out of every PSD

In brief

2×/season, judges the last half-season · three pillars: Training (0.5) + Fitness (0.2) + Appearances (0.3) · 0 matches = 0 Appearances bonus · age is king (young = growth, decline from 30) · talent is the ceiling · too strong for the league or above strength 110 = slowed · form & values count as the half-season average.