Player Skill Developments (PSD)
The PSDs are when hard work pays off: twice per season all players are re-evaluated – each attribute can rise or fall. Understanding how it's judged lets you train more deliberately.
When & how
The PSDs take place twice per season (mid-season and at season end). Each attribute is judged separately – a player can improve in one and decline in another.
What's judged is not your value on the day of the PSD, but the average across the whole season (sum of all daily values ÷ days). Consistency beats cramming just before the PSD.
You're always judged relative to the competition: your values are compared with the KoF-wide average – per player and per attribute.
The evaluation categories
| Category | What is judged |
|---|---|
| Training | How well you trained over the season – your training average versus the world average. |
| Fitness | The mix of freshness, morale and stamina, also relative to the world average. |
| Appearances | Match experience. Stronger players need more appearances than weaker ones to develop optimally. |
| Age | Young players develop more easily; from ~30 it gets harder to maintain strength. |
| Talent | The secret talent cap per attribute controls the pace – targeted development of talented attributes pays off. |
PSD details
The overall development per attribute is always visible. To analyse all the details of a PSD (which category contributed how much), unlock them via the slush fund.
Train consistently (the season average counts), give young talents enough appearances and keep players fit. A low talent cap brakes development – see Development & braking.