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Pro players & scouting

A player is more than a single strength number. The player file shows you all the key info – and with scouting you uncover the three hidden attributes that make the difference over the years.

The player file

Tap a player to open his file. Under Details you'll find, among other things:

Since 5.0.1 the file also shows:

Player file 2.0 (5.0.3)

The player screen below the pass tile has been completely reworked:

The contract negotiation now shows round and walk-out risk in percent, every demand with the current value and the change, plus the daily share of the salary; quick-pick chips help with fees (minimum, +5 %, +10 %, maximum).

Second position & roles

Some players carry a second position next to their ideal one – the file shows it right beside the first. In both positions the player brings 100 % of his strength; every other position costs depending on the distance (see Line-up). Since 5.0.1 the nightly rating assigns the second position automatically as soon as a matching pair of abilities averages at least 1.0 point above the player's own outfield average; once assigned, it is permanent.

Three of these pairs are real roles that change the match engine: wing-back (LB/LM or RB/RM, +3 % match strength with three centre-backs: at LM/RM in a back three, at LB/RB in a back five), winger (striker on LM/RM) and false nine – a shadow striker with more finishing at AM, the real false nine up front who drops deep and joins the build-up. All figures are in the roles table under Line-up. You spot the role by the badge in the file, the squad and the line-up; in the transfer search the chips wing-back, winger and false nine filter for it.

Youth

With youth players you can develop the role deliberately (wing-back, winger, false nine) – then exactly the ability pairs grow that later bring the second position.

Player scouting (slush fund)

Three attributes are not directly visible: talent, fair play and injury proneness. Via the slush fund you can scout them for a player – once per player:

The result is colour-coded (red = poor … dark green = top, purple = elite) and shows you the exact numbers (talent x/130, fair play x/12, injury proneness x/7). With the sponsor Woof Spielerberatung (see Sponsors) you additionally get a discount on the scouting cost (30/20/10% per slot, cumulative up to 60%) and a faster youth scout (6 instead of 8 days).

Worth it

Booking a scouting before an expensive transfer is almost always smart: two players of equal strength can develop and behave completely differently depending on talent, fair play and injury proneness.

Talent

Talent determines how fast and how far a player develops – there is a secret cap per attribute. Scouting reveals the talent category (from recreational player through first division and star player to prodigy and a rare elite tier). More in Youth & Scouting and Development.

Fair play

Fair play (scale 1–12) controls how often a player gets booked. The higher the value, the less often he sees yellow or red – exponentially so. Fair play works directly against your intensity setting: a very fair player can play hard without constantly ending up on the cards list, while an unfair player misses games quickly under a hard tactic.

Injury proneness

Injury proneness (scale 1–7) determines how often a player gets injured. The effect is strongly exponential: a player with a value of 7 gets injured roughly 15 times as often as one with a value of 1. It applies in matches and during intensive training – treat and train highly prone players more carefully.

What to watch out for

Scout key players and expensive targets. Watch fair play with a hard style and plan rotation for prone stars – an injured top player is no use to you.